![]() What do you call that, what does it mean?" So while Lucas is the guy with the sword and the armor, and you can kind of go, well, he's the warrior class, and then we got to Anjali, and we were like, well, she does melee, and she has a spear, and she's pretty good in melee range, and in her fire elemental form, she's good at being a ranged caster. ![]() The problem was, the class names didn't really mean anything, because their mechanics didn't get locked into specific tropes or specific archetypes. "Lucas was originally the Guardian, and Anjali was originally called the Arkon. "We actually originally did call them by classes," says project director Rich Taylor. Unlike the first game's freewheeling experience system, the second game did introduce abilities and classes, though DS3 abandons that idea for four named characters (only two, Lucas and Anjali, have actually been revealed so far), each of which have ability lists that cross over the various fantasy archetypes. While the setting is the same as the first game and the lore fits together, this console-based hack-and-slash RPG takes a lot of liberties with Chris Taylor's original game, but Obsidian's talent shines through anyway.%Gallery-115967%For one thing, your party is made up of characters, not classes. ![]() And Dungeon Siege 3 follows that same formula. It's a studio that's made a name for itself by continuing other studios' games (see Knights of the Old Republic 2, Neverwinter Nights 2 and Fallout: New Vegas), both imitating series' conventions while blazing their own way forward (sometimes to fans' chagrin). ![]() Obsidian, it turns out, is a great fit for the old series. After a sequel in 2005 (and a shameful set of Uwe Boll movies), the property has now found a home at Obsidian Entertainment, and the company is hard at work on Dungeon Siege 3, due out this May. Chris Taylor's Dungeon Siege was a hit back in 2002 - it offered a stylized take on the PC fantasy RPG experience, combining Diablo's tons-o-loot mechanics (the game even had a pack mule character that provided more inventory to your party) with an interesting experience system that leveled up skills only when used. ![]()
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